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1. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
Valdr Auduin wrote: Jenn aSide wrote: Heleana Commodus Luyseyal wrote: CCP should keep on mind that if ppl skilled up for something and invested their real money into it, when they nerf bat that same thing to uselessness, they should refu...
- by Jenn aSide - at 2017.06.13 18:54:17
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2. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
Heleana Commodus Luyseyal wrote: CCP should keep on mind that if ppl skilled up for something and invested their real money into it, when they nerf bat that same thing to uselessness, they should refund skill points that are thrown by players. ...
- by Jenn aSide - at 2017.06.13 14:59:13
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3. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
Mary Timeshift Jane wrote: Gimme Sake wrote: Looking at the arguments in this thread "Mah super cost me 27 bil y u nurf it?!?!" "I nvested x amount of moneyz now the sand box is mine!" "Nerf them not me!" "Blame the game not the player!" "I'...
- by Jenn aSide - at 2017.06.13 12:18:10
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4. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
Teckos Pech wrote: Mossyblog Barnes wrote: *sigh* Can you please hire a someone who understands statistical analysis. Taking a "snapshot" from 5 days in "June" is like looking at your bank account during St Paddys day and declaring you ha...
- by Jenn aSide - at 2017.06.12 22:56:26
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5. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
Marcel Garsk wrote: baltec1 wrote: This is simply rage at money making machines getting a nerf, we have seen this **** before. Did CCP **** up? Yes. I have seen this coming from day one of the carrier changes which is why I didn't bother to ...
- by Jenn aSide - at 2017.06.12 22:46:41
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6. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
CCP Larrikin wrote: We are working on changes to Anomalies that will reduce the effectiveness of Carriers and Supercarriers. These changes will be announced at a later date.[/list]
Noticed this part. I'll be paying special attention to t...
- by Jenn aSide - at 2017.06.12 19:33:58
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7. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
C0ATL wrote: PenguinBacon wrote: I too can massage data to justify a false conclusion! Per Quant's 2015 presentation 1.5% of the games population logged in and ran incursions This group accounted for at the time 8.36T worth of income ...
- by Jenn aSide - at 2017.06.12 18:27:03
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8. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
Sassura wrote: Jenn aSide wrote: Sassura wrote: Jenn aSide wrote: CCP Larrikin wrote: Original Post updated You just explained that almost half the bounties in null sec are generated by only 6% of all ratting characters then ...
- by Jenn aSide - at 2017.06.12 18:05:03
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9. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
Wrong place, sry.
- by Jenn aSide - at 2017.06.12 17:48:59
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10. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
PenguinBacon wrote: I too can massage data to justify a false conclusion! Per Quant's 2015 presentation 1.5% of the games population logged in and ran incursions This group accounted for at the time 8.36T worth of income Assuming linear...
- by Jenn aSide - at 2017.06.12 17:40:29
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11. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
CCP Larrikin wrote: Original Post updated You just explained that almost half the bounties in null sec are generated by only 6% of all ratting characters then you cut down on the balance pass you were about to make? I think that's just ...
- by Jenn aSide - at 2017.06.12 17:35:51
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12. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
Side1Bu2Rnz9 wrote: Teckos Pech wrote: I know most people here are averse to looking at the data...but you can find it here . The money supply grew rapidly last month. We saw some pretty wild swings recently with Alpha clones lining up wit...
- by Jenn aSide - at 2017.06.12 13:26:19
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13. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
cursedlion wrote: Ah how funny all these things sound to us the wormholers. how insignificant. It's not just wormholers. I'm a null sec guy through and through, and ratting is my main thing and has been for the 9 + years I've been playing i...
- by Jenn aSide - at 2017.06.12 13:22:00
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14. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
Farrow Tsasa wrote: Apologies if this has already been raised.... But why not put an acceleration gate on the entrance to the anoms - its in line with Escalations/Scanned sites. Set the gate to reject capitals - if capital ratting is such an i...
- by Jenn aSide - at 2017.06.11 16:45:55
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15. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
Ezio Sotken wrote: Drago Misharie wrote: Why don't they make Null Sec Anoms Escalate when a carrier warps in to slow them down instead of nerfing the fighters? For every carrier that warps in you get NPC Carrier and Logi, warp in 3 carriers...
- by Jenn aSide - at 2017.06.11 14:55:07
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16. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
Mary Timeshift Jane wrote: Jenn aSide wrote: Teckos Pech wrote: Everyone is so focused on what is "good for them" they are ignoring the wider perspective which is what the devs are paid to do. Everyone is so focused on what they STUP...
- by Jenn aSide - at 2017.06.10 17:03:33
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17. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
Teckos Pech wrote: Everyone is so focused on what is "good for them" they are ignoring the wider perspective which is what the devs are paid to do. Everyone is so focused on what they STUPIDLY think is "good for them" and don't understand ...
- by Jenn aSide - at 2017.06.10 16:51:53
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18. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
Bron Ander Haltern wrote: CCP Quant wrote " When you can reliably sit and make 500-780M pure isk/hr** pr. account** " He definitely does not know what he is writting about. Who told them this? Is this a CSM idea about ratting in a carrier/super...
- by Jenn aSide - at 2017.06.09 22:01:41
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19. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
SurrenderMonkey wrote: Panther X wrote: SurrenderMonkey wrote: Brigadine Ferathine wrote: Vaktul wrote: This makes no sense. So you're sweeping the biggest ISK making game-breaking exploit and guilty parties under the rug while at t...
- by Jenn aSide - at 2017.06.09 19:04:01
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20. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
Krypleria wrote: It seems this issue is starting to break subscription numbers : https://www.reddit.com/r/Eve/comments/6g99i4/unsub_if_you_want_ccp_to_listen/
CCPlease delete the employee that suggested this nerf and the manager who appro...
- by Jenn aSide - at 2017.06.09 17:46:34
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